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In the second part of the WWE games feature Inside Universe mode … Which you can read here... THQ revealed all 23 titles that will be included in this year's game… I'm just bummed that the old-school WCW television title isn't in the game… Oh well!
1. Hardcore Championship
2. Million Dollar Championship
3. Unified WWE Tag Team Championship
4. ECW Championship
5. Attitude Era Heavyweight Championship
6. Champion of Champions Title
7. Classic WWE Intercontinental Championship
8. WWE Light Heavyweight Championship
9. WWE Intercontinental Championship
10. Undisputed Championship
11. Classic ECW Championship
12. European Championship
13. WCW Championship
14. WWE Championship (WCW spray-painted)
15. World Heavyweight Championship (WCW spray-painted)
16. WWE Championship
17. World Heavyweight Championship
18. WWE Tag Team Championship
19. World Tag Team Championship
20. Cruiserweight Championship
21. Women's Championship
22. United States Championship
23. Divas Championship
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WWE Magazine has announced that both Macho Man Randy Savage and Mick Foley will be characters in the new WWE '12 video game.
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So, if you didn't know, there is a movie being made based on the Gyatuken Saiban/Ace Attorney video game series, being made in Japan, and directed by Takashi Miike, director of "Ichi The Killer". Well, now a screenshot has been released, through Capcom, the distributors of the series, showing Hiroki Narimiya as Ryuichi Naruhodo/Phoenix Wright, the star of the series.

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also being added:
Alternate Attires for Legion Of Doom
Classic Edge and Christian tag team attires
Classic HBK Attire
Brodus Clay
A second DLC was announced containing just Divas scheduled for release in December including Trish, Alicia Fox Kharma . The Bellas and excuse me ...Vickie Guerrero
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http://ps3.ign.com/articles/120/1200905p1.html
Once again with WWE '12, THQ is starting from scratch. The publisher's mission, alongside developer Yukes, has been to recreate its core wrestling franchise, eliminating what has grown stale and tired after years and years of incremental upgrades and adjustments. To say this game marks a major milestone in THQ's approach to WWE games is an understatement. It's launching a new brand. It's completely overhauled its core gameplay. Now it's rethinking how it provides a core single player experience. The Road to Wrestlemania idea that you've known from years past is dead. Say hello to a new era.
THQ is making a bold decision right out of the gate - you'll play as three different characters throughout this new Road to Wrestlemania storyline, and two of them are pre-determined. Considering previous years allowed you to select from a variety of different and popular superstars, I wouldn't blame you for being surprised or frustrated. However narrowing the game's focus has actually afforded the developer a great deal of new opportunities.
Previous storylines for WWE games were limited to about three months of in-game time. You'd start around the Royal Rumble, a January Pay Per View, and end with that year's Wrestlemania at the end of March. Now the story mode represents about 18 months of gameplay that, while encompassing two Wrestlemanias, isn't actually focused on WWE's seminal annual event. It's focused on building characters, feuds and storylines that quite honestly sound a great deal better than most anything the WWE does on a weekly basis.
The story mode is split into three acts, each focusing on a different superstar who occupies a different "role" within the company. For example the first act features Sheamus, who occupies the role of a villain. Playing as the so-called Celtic Warrior, you'll crush the good guys and generally wreck havoc on the WWE until you reach the second arc focusing on a "hero" superstar, Triple H. What's most remarkable about these arcs is how THQ transitions between the two. Your run with Sheamus will literally be interrupted as Triple H ambushes him, getting revenge after an injury at the hands of the bad guy months earlier. Playing through the second arc will lead you to the most customizable portion of the single-player storyline - the third and final act allows you to select or create a custom superstar, who will run through an "outsider" storyline.
Road to Wrestlemania is more than just a series of matches. If all you want is to simulate weekly battles between superstars, you're far better off selecting the WWE Universe mode, which will also return this year in a very familiar form. The focus of Road is telling a story. The game's designers realized that simply being focused to win match after match after match could get stale, so they've thrown a number of variables into the mix. Some bouts are more objective-based, pushing players to adapt to different circumstances to continue the storyline. Other sequences focus on timed button presses to add some interactivity to scripted sequences. Different concepts are mixed into the fold depending on what needs to be accomplished. The end goal here is to add some variety to the 10-12 hour experience.
Controlling which wrestlers appear in the storyline has the huge advantage of allowing THQ to meticulously lay out a complex narrative. It also allows them to do extensive voice acting. Though not all of the superstars were about to provide voiceovers, many have. You might be wondering how that applies to the created wrestler in the third act. In a very clever move, THQ hired current TNA star Austin Aries to provide dialogue for your character, who will also go by the name Jacob Cass during the storyline. It's yet another bold move in a series of bold moves, but it could pay off in a big way if handled right. The ability to design your own character while still retaining all of the key traits a full-time, real superstar would have? Not bad.
During my demo, THQ filled me in on a variety of other details that grabbed my attention. Backstage sequences are being retooled to be more straightforward and less about aimless wandering. The storyline will not only touch upon original concepts, like Sheamus creating a stable with Wade Barrett and William Regal called the United Kingdom, but older ideas like the reformation of WCW. The publisher is working closely with WWE for small details as well. That U.K. stable? It has its own theme song and entrance video.
To be honest with you, I don't know if THQ has found all the right answers with Road to Wrestlemania. I won't know until I've played through the entire storyline. The notion of being committed to a dozen hours as Sheamus, Triple H and my custom character makes me a bit nervous. Neither superstar is someone I'd immediately select to play through a lengthy storyline like this. But I like THQ's vision here. I like the fact they're willing to risk everything for the sake of finding a fresh direction. So far that type of change has paid off - WWE '12 has a core gameplay that is downright addicting. Will the same prove true for its single-player mode? We'll find out on November 22.
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PWInsider is reporting that Brock Lesnar will be revealed as a playable character in the new WWE videogame, WWE ’12 next week. Paul Heyman actually leaked the information a few months back when talking about Brock’s book due to Heyman’s Looking for Larry Productions works closely with THQ, who was involved in packaging the deal to bring Lesnar over to his first WWE-related licensing since he departed the company in 2004. Fans may wonder how UFC feels about this and well they had to approve it.. with the criteria that he is portrayed as his wrestling persona and not as an MMA fighter.
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WASHINGTON (Reuters) - The Supreme Court struck down on Monday a California law banning sales or rentals of violent video games to minors as a violation of free-speech rights, its first ruling in a video game case.
By a 7-2 vote, the justices upheld a ruling by an appeals court that declared the law, which also imposes strict video-game labeling requirements, unconstitutional.
The law was challenged by video game publishers, distributors and sellers, including the Entertainment Software Association. Its members include Disney Interactive Studios, Electronic Arts, Microsoft Corp and Sony Computer Entertainment America.
The law, adopted in 2005, has never taken effect because of the legal challenge. It defines a violent video game as one that depicts "killing, maiming, dismembering or sexually assaulting an image of a human being." Retailers who sell or rent a violent video game to a minor could be fined as much as $1,000.
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*From www.1up.com*

Alongside the announcement of the Uber Update earlier this week, Valve announced that Team Fortress 2 would be free to play for the next week. Unlike when the game has been temporarily made free in the past, the ability to buy the game was removed from its Steam page. This led to speculation that it might be going to free to play for good; Steam recently began offering F2P titles, so it seemed possible.
Sure enough, Robin Walker has revealed in a Develop interview that Team Fortress 2 is now free to play -- permanently. The game added an in-game store last September to sell items (weapons and aesthetic-only hats) made by Valve and users. Allowing everyone to freely play the game increases the number of potential customers the store can see, so it's not as if this move is simply giving up money.
"We've been toying with the idea ever since the Mann-conomy update, where we added the in-game Team Fortress 2 store," Walker said. "Over the years we've done a bunch of price experimentations with the game, going all the way down to $2.49 in our random one-hour Halloween sales. The more we've experimented, the more we've learned there are fundamentally different kinds of customers, each with their own way of valuing the product. Now that we're shipping it, it feels like a fairly straightforward next step along the 'Games as Services' path we've been walking down for a while now."
The store alone will be what supports the game; Valve won't be adding a subscription option or any advertisements to bring in additional revenue. Random item drops -- a way to get almost any item from the store without paying a dime -- won't be affected, which is one subtle change cynics might expect to be made.
As someone who still frequently plays TF2 and enjoys the updates and availability of items on the store, I'm excited to see an influx of new players. The amount of support Valve has given the game since its launch in 2007 is incredible, and this hopefully means the free DLC won't be stopping anytime soon.